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Changelog and Q&A https://blender.community/c/today/pBLm/
BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
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* Music by @Thaehan
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Asset Browser
* Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd
* Asset Browser: Let "Clear Asset" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56
Core
* Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da
Cycles
* Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02
* Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d
Geometry Nodes
* Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a
* Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143
* Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1
* Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae
Gizmo
* Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51
I18n
* I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55
LibOverride
* LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c
Mesh
* Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094
* Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326
* Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a
Nodes
* Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10
Viewport Compositor
* Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec
* Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea
* Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311
* Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89
* Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774
Subdiv
* Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c
UI
* UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5
UV
* Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086
* Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd
* Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f
* Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32
VFont
* VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a
Volumes
* Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a