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Hola Community! Pablo here. Let's see what's new in Blender.
Q&A: https://blender.community/c/today/
Support the future of Blender at https://fund.blender.org
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BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Designer at Blender).
#b3d #blendertoday
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00:00 Intro
00:27 Welcome & Announcements: Blender 5.0 Overview
00:40 5.0 Disruptive Changes & Broken Add-ons/Files
01:40 5.0 File Format Forward Compatibility Bridge (5.0 to 4.5)
02:32 Blender Conference
03:02 Blender Studio Game "Dog Walk" Release
04:47 Animation: Action Slot Selector Fixed in Node Editor Sidebar
05:46 Animation: New Automated Tests for Armatures
06:35 Core: New Blend File Format Default (over 2GB Data Blocks)
07:46 Core: Big-Endian Support Removed (Deprecating Old Systems)
08:35 Core: Major Code Cleanups
9:01 Compositor: Reusable Setups
12:56 Compositor: New Interpolation Options for Displace Node
13:03 Compositor: New Interpolation Options for Map UV Node
13:33 Compositor: Glare Node Quality Improvements (Flickering Fix)
16:00 Compositor: Legacy Node Removals
17:47 Compositor: Texture Node Removed
18:00 Compositor: Node Socket Renaming for Consistency
19:07 Compositor: Tooltip Added to Map UV Node
19:31 Core: Memory Leak Fixes
19:45 Performance: Playback Speedup with Instancing
20:50 Core: //blend_name Path Variable Fix
21:51 Core: Data Block Name Length Increased
23:06 Core: New System for Runtime RNA Properties (Hides Internal Props)
24:12 Curves/NURBS: Improved NURBS Tessellation for Corners
25:27 Curves/NURBS: Proportional Editing Support for Cyclic Curves
25:39 Cycles: Multibounce Random Walk SSS Quality Improvements
28:50 Performance: Dependency Graph Playback Improvements
30:04 EEVEE: Support for View Layer Overrides (Material, World)
31:58 FFmpeg: Numerous Stability Fixes
33:23 GPU: API Cleanup (Breaking Change for Add-ons)
34:12 GPU: Parallel Warm-up of Built-in Shaders (Faster Startup)
35:08 GPU: "Pick Depth for Selection" Removed
36:06 Geometry Nodes: New Shape Method Option in Pack UV Islands Node
38:00 Geometry Nodes: Shape Keys Preserved when using Node Tools
38:16 IO: glTF Improvements
38:23 Grease Pencil: Performance Improvement on 4.3 Splash Screen
39:05 UI: Language List in Preferences Improved
41:49 IO: OBJ Importer Option to Handle Material Name Collisions
42:46 Input Devices: NDOF (3D Mouse) Navigation Consistent Across All Editors
43:09 Nodes (General): Voronoi Texture ~2x Faster (Visible Change)
44:58 Nodes (General): Legacy Combine/Separate Nodes Removed
45:22 OpenColorIO: Color Space Aliases Added for Interoperability
46:23 Paint: Unified Brush Settings are Now Per-Mode
47:13 Python API: Deprecated BGL API Completely Removed
48:20 Shading: Point Density Texture Removed
49:45 Shading: Preetham & Hosek-Wilkie Sky Models Removed
50:50 UI: Major Unification of Theme Settings
52:08 UI: Unified Tab Widget Styling (54 settings removed)
53:17 UI: Unified Panel Styling (36 settings removed)
53:58 UI: New 'Active Outline' Color Option for Widgets
55:17 UI: Unified Panel Text Color
56:40 UI: Panels Now Have Shadows in Overlapping Regions
59:30 UI: Panels Now Have a Configurable Outline
1:00:28 UI: Panels Fade When Too Narrow
1:00:54 UI: Asset Shelf Styling Unified
1:01:42 UI: Node Colors in Theme are Now WYSIWYG
1:04:30 UI: Removed Unused Theme Settings from Editors
1:06:02 UI: Clip Editor Graph Now Uses Theme Colors
1:07:04 UI: Sidebar Tabs Now Pill-Shaped (When Overlap is Off)
1:09:41 UI: Sidebar Snapping and Click-to-Toggle
1:12:13 UI: Region Toggle Pie Menu No Longer a Developer Extra
1:15:22 UI: Small Margin Added to Window Edges
1:15:58 UI: Outliner Visual Improvements (Capsule Highlights, Active Outline)
1:19:10 UI: Tooltip for Un-removable Material Slots
1:19:51 UI: Vertex Slide Operator Info Moved to Status Bar
1:20:38 UI: New 'Footer' Region in Animation Editors for Playback Controls
1:23:48 UI: Soft Fade-Out Transition When Joining Areas
1:26:27 UI: Node Socket Renaming for Clarity
1:26:51 UI: Icons Added to "Visible Tabs" Popover
1:28:04 UI: "HDRI Preview" Renamed to "Reference Spheres"
1:28:58 USD: Support for Point Instancing on Export
1:29:55 UV Editing: Island Selection is Now a Separate Toggle (Works with Sync Selection)
1:33:15 VSE: New Strips Placed Interactively with Mouse
1:35:28 VSE: Text Strips Support Longer Text
1:35:51 VSE: More Precise Bounding Box for Text Strips
1:36:58 VSE: Caching & Prefetching Improvements
1:37:47 Vulkan: Experimental HDR Support for Linux/Wayland
1:38:57 Q&A
1:39:48 Q&A: Differentiating Instances in the Outliner
1:43:18 Q&A: K-Mesh Add-on & Image Sequence Node
1:45:25 Q&A: Panoramic/Fisheye Lenses in EEVEE
1:46:50 Q&A: Reroute Node, Smart Data Types, Light Units/Presets
1:50:24 Q&A: Animation Layers Progress
1:51:24 Q&A: Bevel Geometry Node Progress
1:52:44 Q&A: Blender Studio "Teams"
1:55:08 Wrap-up