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HDR - Blender Today LIVE #262

Last updated 2025-07-22 23:58:50

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Hola Community! Pablo here. Let's see what's new in Blender. Q&A: https://blender.community/c/today/ Support the future of Blender at https://fund.blender.org -- BlenderToday is a live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez (Senior Designer at Blender). #b3d #blendertoday -- 00:00 Intro 00:27 Welcome & Announcements: Blender 5.0 Overview 00:40 5.0 Disruptive Changes & Broken Add-ons/Files 01:40 5.0 File Format Forward Compatibility Bridge (5.0 to 4.5) 02:32 Blender Conference 03:02 Blender Studio Game "Dog Walk" Release 04:47 Animation: Action Slot Selector Fixed in Node Editor Sidebar 05:46 Animation: New Automated Tests for Armatures 06:35 Core: New Blend File Format Default (over 2GB Data Blocks) 07:46 Core: Big-Endian Support Removed (Deprecating Old Systems) 08:35 Core: Major Code Cleanups 9:01 Compositor: Reusable Setups 12:56 Compositor: New Interpolation Options for Displace Node 13:03 Compositor: New Interpolation Options for Map UV Node 13:33 Compositor: Glare Node Quality Improvements (Flickering Fix) 16:00 Compositor: Legacy Node Removals 17:47 Compositor: Texture Node Removed 18:00 Compositor: Node Socket Renaming for Consistency 19:07 Compositor: Tooltip Added to Map UV Node 19:31 Core: Memory Leak Fixes 19:45 Performance: Playback Speedup with Instancing 20:50 Core: //blend_name Path Variable Fix 21:51 Core: Data Block Name Length Increased 23:06 Core: New System for Runtime RNA Properties (Hides Internal Props) 24:12 Curves/NURBS: Improved NURBS Tessellation for Corners 25:27 Curves/NURBS: Proportional Editing Support for Cyclic Curves 25:39 Cycles: Multibounce Random Walk SSS Quality Improvements 28:50 Performance: Dependency Graph Playback Improvements 30:04 EEVEE: Support for View Layer Overrides (Material, World) 31:58 FFmpeg: Numerous Stability Fixes 33:23 GPU: API Cleanup (Breaking Change for Add-ons) 34:12 GPU: Parallel Warm-up of Built-in Shaders (Faster Startup) 35:08 GPU: "Pick Depth for Selection" Removed 36:06 Geometry Nodes: New Shape Method Option in Pack UV Islands Node 38:00 Geometry Nodes: Shape Keys Preserved when using Node Tools 38:16 IO: glTF Improvements 38:23 Grease Pencil: Performance Improvement on 4.3 Splash Screen 39:05 UI: Language List in Preferences Improved 41:49 IO: OBJ Importer Option to Handle Material Name Collisions 42:46 Input Devices: NDOF (3D Mouse) Navigation Consistent Across All Editors 43:09 Nodes (General): Voronoi Texture ~2x Faster (Visible Change) 44:58 Nodes (General): Legacy Combine/Separate Nodes Removed 45:22 OpenColorIO: Color Space Aliases Added for Interoperability 46:23 Paint: Unified Brush Settings are Now Per-Mode 47:13 Python API: Deprecated BGL API Completely Removed 48:20 Shading: Point Density Texture Removed 49:45 Shading: Preetham & Hosek-Wilkie Sky Models Removed 50:50 UI: Major Unification of Theme Settings 52:08 UI: Unified Tab Widget Styling (54 settings removed) 53:17 UI: Unified Panel Styling (36 settings removed) 53:58 UI: New 'Active Outline' Color Option for Widgets 55:17 UI: Unified Panel Text Color 56:40 UI: Panels Now Have Shadows in Overlapping Regions 59:30 UI: Panels Now Have a Configurable Outline 1:00:28 UI: Panels Fade When Too Narrow 1:00:54 UI: Asset Shelf Styling Unified 1:01:42 UI: Node Colors in Theme are Now WYSIWYG 1:04:30 UI: Removed Unused Theme Settings from Editors 1:06:02 UI: Clip Editor Graph Now Uses Theme Colors 1:07:04 UI: Sidebar Tabs Now Pill-Shaped (When Overlap is Off) 1:09:41 UI: Sidebar Snapping and Click-to-Toggle 1:12:13 UI: Region Toggle Pie Menu No Longer a Developer Extra 1:15:22 UI: Small Margin Added to Window Edges 1:15:58 UI: Outliner Visual Improvements (Capsule Highlights, Active Outline) 1:19:10 UI: Tooltip for Un-removable Material Slots 1:19:51 UI: Vertex Slide Operator Info Moved to Status Bar 1:20:38 UI: New 'Footer' Region in Animation Editors for Playback Controls 1:23:48 UI: Soft Fade-Out Transition When Joining Areas 1:26:27 UI: Node Socket Renaming for Clarity 1:26:51 UI: Icons Added to "Visible Tabs" Popover 1:28:04 UI: "HDRI Preview" Renamed to "Reference Spheres" 1:28:58 USD: Support for Point Instancing on Export 1:29:55 UV Editing: Island Selection is Now a Separate Toggle (Works with Sync Selection) 1:33:15 VSE: New Strips Placed Interactively with Mouse 1:35:28 VSE: Text Strips Support Longer Text 1:35:51 VSE: More Precise Bounding Box for Text Strips 1:36:58 VSE: Caching & Prefetching Improvements 1:37:47 Vulkan: Experimental HDR Support for Linux/Wayland 1:38:57 Q&A 1:39:48 Q&A: Differentiating Instances in the Outliner 1:43:18 Q&A: K-Mesh Add-on & Image Sequence Node 1:45:25 Q&A: Panoramic/Fisheye Lenses in EEVEE 1:46:50 Q&A: Reroute Node, Smart Data Types, Light Units/Presets 1:50:24 Q&A: Animation Layers Progress 1:51:24 Q&A: Bevel Geometry Node Progress 1:52:44 Q&A: Blender Studio "Teams" 1:55:08 Wrap-up