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"The Optimization Iceberg - Making 3D run on any device" by David Deckert at Blender Conference 2025
Mobile Devices can handle large 3D scenes very well, when they are prepared properly. The talk will show how Blender, the glTF/glb format and BabylonJS work together to create big and interactive scenes that run smoothly on a wide range of devices without the need of any third-party software or pixel streaming. Whether you are building Product showcases, interactive experiences or architectural walkthroughs. Making it available for everyone is the key and we have open-source tools for that.
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Learn more about Blender Conference 2025 at https://conference.blender.org/2025/
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