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PERFORMANCE - Blender Today LIVE #226

Last updated 2023-05-02 01:25:21

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Changelog and Q&A https://blender.community/c/today/pBLm/ BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez. Support Blender by joining the Development Fund https://fund.blender.org #b3d #BlenderToday * Music by  @Thaehan -- Asset Browser * Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd * Asset Browser: Let "Clear Asset" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56 Core * Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da Cycles * Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02 * Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d Geometry Nodes * Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a * Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143 * Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1 * Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae Gizmo * Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51 I18n * I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55 LibOverride * LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c Mesh * Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094 * Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326 * Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a Nodes * Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10 Viewport Compositor * Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec * Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea * Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311 * Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89 * Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774 Subdiv * Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c UI * UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5 UV * Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086 * Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd * Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f * Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32 VFont * VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a Volumes * Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a