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Daniel Kreuter

[Blender to Unreal Engine 5] Correct FBX Export Settings for Characters

Last updated 2022-04-22 21:00:16

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In this video I will show you how to correctly export a character from Blender to Unreal Engine 5. Common mistakes include issues with the scale of the root, joint orientations and differences between bones and joints. In this video I will talk about everything you need to know to correctly export rigged characters that follow Unreal Engine standards. 00:00 Intro 00:54 Rig Setup 03:10 FBX Export Settings 04:44 Leaf Joints 06:09 Root Joint Scale 09:05 Bones vs. Joints 12:03 Joint Orientation 21:20 Conclusion Twitter: https://twitter.com/dani_kreuter